Exploring the moon with WebGL and OCaml

So we have finally got the contracts in place to start work on a cool interface to the Lunar Reconnaissance Orbiter moon data and modeling coming out of the Diviner team at UCLA. The idea is to re-use the indexing system we developed to localize game events on a true-world-sized virtual planet. We are taking that same game engine and using it to aid in model and display Diviner data and thermal model maps in real-time.  And by real-time, I mean full 3D at (hopefully) FPS game speed, and in a web browser using HTML5 technologies!


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